Unlock the five letter cabinet with the code DYING that we saw earlier. Pan left twice to find the sparrow enjoying the pear. Using the pincers on the chain allows the door to be opened and the power room to be accessed. "Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Using it to go to the first sub-floor, the book to its left has changed. Placing our two gears within, we learn that we don't have enough gears. Repeat with the other three fish and move them into their respective positions. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Going right reveals a second room for this section and a particularly curious bookshelf. JayIsGames.com is a leading Flash and Online game review site. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). This game takes place a year after the events of Forgotten Hill: First Steps. Upon unlocking the drawer, we receive a sharp pencil. The solution is to make all slots green. Don't warn me again for Forgotten Hill Disillusion View Page Cancel You know the drill. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. This item will only be visible to you, admins, and anyone marked as a creator. Using the camera once more, we reveal a color sequence on the insect drawings. Switch on the oven. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. Use the flute, tambourine, music score, and mandolin on the cherubs. Heading left, we see an empty jar on the table on the left side of a strange box on a stand. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. All rights reserved. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Back in the kitchen, to the right of the oven is a flea-spider. ! Forgotten Hill: Disillusion is a first-person puzzle adventure set in the world of Forgotten Hill. Using the position of the figure statues hidden in the projector room and next to the mouth sculpture, we can take the sheet to their larger counterparts and properly adjust their positions in the correct order. Going over each photograph in the gallery with the camera reveal true forms of the people within and the solution to the safe. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Hanging up the poster on the nail directly to the right, the proper sequence of symbols is revealed with the camera, giving us a hint for a later puzzle. Move the gears with the buttons on the sides and the button on the gear to confirm. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. Insect: Use sweetener and click the insect without killing it first. Placing the dish inside the oven, we cook the rat according to the recipe. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Pick up the Sculptural Arts map from behind the sculpture on the right for. Follow all the 'correct' doors. This is a memory match game and the cards move after every turn. In dark dimension, pan left and press the upper right symbol three times (as shown on the piece of paper). Examining the placards below them, we see the letters "DYING" are underlined. Returning to the owl room, we can place the wing from our inventory on the owl. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Take the. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Enter the room with the mouse hole (it's next to the library). You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. Open the lower cupboard with the key and take the. The piece of paper shows the correct sequence. Filled with gore and ruined architecture, this reality shows us that the statues and sculptures we interacted with previously are actually creatures like the ones we saw in the cage in the "Sea Mysteries" exhibit. Speak to Adam Drake for another round of The Devil's Game. Directly to the right of the button is a gear puzzle. The task at hand is to save 20 children who are trapped throughout the museum. We can now revisit the power room and pour the paste into our generator which causes it to be powered up. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. However, these poor children are trapped and cannot help themselves. Opening the left desk drawer, we obtain one of the missing books. We can return to the main hall. Pan left to the large statue blocking the door. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill Going to the table below the portrait of the Puppeteer, we see a map. Pan all the way right and note the poses of the statues II and III. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. You can read our daily honest reviews and walkthroughs, play games, discuss about them. As expected, a mechanical owl waits inside. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Entering the exhibit we are immediately greeted by the statue of a seated woman holding a tablet on the bottom left, a poster above that statue, a door with a guitar symbol above it, and an Aztec statue on the table to the right of the door. Feeding a statue (with the jar of meat) will lower the statue one step. Pan left and remove the curtain to a second aquarium with a crab and a key. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Returning to the hall and moving right, we enter the door with an owl symbol. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. Clicking the newspaper on the shelf, we read about more disappearances of children. Finally, if the symbol is a spiral triangle, it's a repeat of the previous symbol. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. Pan left to the fallen statue and input the code you created into the panel here. The fish above the octopus run portside.". Drag the magnifying glass to determine which symbols in each column are 'moons'. Switch between them using the stopwatch. Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. Return to the light dimension and enter the janitor closet. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Down from the ceiling comes a shirt on a chain, and we collect it. Inside the tools room, we can now press the buttons in the proper sequence. However, it's wingless with gears exposed and its eye sockets are empty. Take the. Switch back to the dark dimension and go to Abigails (the bird lady) room. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. He gives you a, Use the six teeth on the skeleton and take the. Pan right to the very end. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. This item will only be visible in searches to you, your friends, and admins. No matter, we merely switch to the false reality, enter the room, and use the crowbar to pry open the giant clam so we can now view the pearl we put inside it earlier. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. How was he here with us now? Click on the map and the fish will light up the six symbols in sequence. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. I think it's by weight: Exit and enter the other room (Gustavs office). Pulling out our pocket watch, the machine dinging once more before moving aside to reveal a secret passage. Upon entering the room, we can see the monster sculpture the symbol is designed after. Press the red button to switch it on. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. Receive, Examine the mosaic puzzle on the right. It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. Using the camera for reference, we correctly position the skeleton and press the red button to open a compartment below the skeleton. Beating her in all three rounds sends her back to hell with the Captain and the Doctor. We insert the fuse into the control panel to the right of the jellyfish room and move on to the other control panel to the right of the fish room and divert power to the left, transferring it to the jellyfish room control panel. Fifth nynchkuddy freed! Interacting with the nynchkuddy hiding under the carpet, it tells us that it can't leave due to being watched through the painting. Refer to the recipe book on how to make Mandrake Bread. When done with correctly arranging the symbols, a key is revealed. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Snipping the head off of the "Prunus Bipertitus", we collect it. Talk to the man (Jonah Thompson). Entering the eye room again, we see " The Sincere Cheater" statue. And, now that we have the coin, we can start up the Balzhared machine. Going back out into the hall, we head to the far right once more. This is a hub area for the entire museum. Press: yellow, green, green, red, red, red. Rise of Pico. We now have a sickle. He challenges us to three rounds of "The Devil's Game" Beating him in all three rounds sends him back to whence he came hell. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. We now have our coin for the machine just outside. Return to the room where Jonah Thompson sat earlier. We're missing something, though, so we leave. Beating him in all three rounds sends him back to hell with the others. Behind the book is the final cog for the diverter. 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. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Beating him in all three rounds sends him back to hell. The solution is to plug the left/middle four. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Read the recipe book in the shelf on how to make a crispy snack and. 275722209167 Immediately inside is a ferocious, carnivorous plant reminiscent of Audrey II. But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. Back in the fish skeleton room, we can finally add in the bone that's been missing. Jonah, ever one to make things more difficult, requests we makehim a crispy snack before he can sample the wineand hands us a silver key. Switch to the light dimension and collect sap with the bottle for. Should look like this: Double check power is being directed to the hammer symbol. Changing to the false reality again, we head into the monster room. This item will only be visible in searches to you, your friends, and admins. When interacted with, he requests a glass of wine. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. We hear an unlocking sound and, when we go back to the false reality, we see the star door below the tank has opened and we can nab the sea star from within. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. Walkthrough Subscribe to our YouTube channel! Pan left again to outside the jellyfish exhibit. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Round 1: move right, move right down, shield right up up, move right up, shield left down, shield right up, shield left down down. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Click on it. However, nothing is as it seems in Forgotten Hill. Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. Pan back left and zoom in on the map on the desk. Take it down to Floor -1. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Zoom in on the bug on the wall spray the sweetener on the wall. Taking our camera, we can see the posters behind the plant hide a solution to the placement of the skeletons in the hall. The wires to their tanks now exposed, they can be sorted in the order of the colored lights seen previously. (1/9) - Forgotten Hill-Grandma's Delicious Cakes Walkthrough Winni_Neko 3307 37 We take the "pear" with us into the hall and place it under the bird cage as bait. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav.
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