The bandwidthTest CUDA Sample shows how to use these functions as well as how to measure memory transfer performance. Prior to CUDA 11.0, the minimum driver version for a toolkit was the same as the driver shipped with that version of the CUDA Toolkit. When an application will be deployed to target machines of arbitrary/unknown configuration, the application should explicitly test for the existence of a CUDA-capable GPU in order to take appropriate action when no such device is available. Having understood the application profile, the developer should understand how the problem size would change if the computational performance changes and then apply either Amdahls or Gustafsons Law to determine an upper bound for the speedup. For Windows 8, SetDefaultDLLDirectories() and AddDllDirectory() should be used instead of SetDllDirectory(). The first segment shows the reference sequential implementation, which transfers and operates on an array of N floats (where N is assumed to be evenly divisible by nThreads). The compiler can optimize groups of 4 load and store instructions. Hence, access to local memory is as expensive as access to global memory. Finally, higher bandwidth between the host and the device is achieved when using page-locked (or pinned) memory, as discussed in the CUDA C++ Programming Guide and the Pinned Memory section of this document. This is done by the nvcc compiler when it determines that there is insufficient register space to hold the variable. A useful technique to determine the sensitivity of performance to occupancy is through experimentation with the amount of dynamically allocated shared memory, as specified in the third parameter of the execution configuration. Some aspects of this behavior such as cache location and maximum cache size can be controlled via the use of environment variables; see Just in Time Compilation of the CUDA C++ Programming Guide. Shared memory can be helpful in several situations, such as helping to coalesce or eliminate redundant access to global memory. Kernels can be written using the CUDA instruction set architecture, called PTX, which is described in the PTX reference manual. CUDA programming involves running code on two different platforms concurrently: a host system with one or more CPUs and one or more CUDA-enabled NVIDIA GPU devices. When a CUDA kernel accesses a data region in the global memory repeatedly, such data accesses can be considered to be persisting. Armed with this knowledge, the developer can evaluate these bottlenecks for parallelization and start to investigate GPU acceleration. For example, transferring two matrices to the device to perform a matrix addition and then transferring the results back to the host will not realize much performance benefit. It accepts CUDA C++ source code in character string form and creates handles that can be used to obtain the PTX. Not using intermediate registers can help reduce register pressure and can increase kernel occupancy. A natural decomposition of the problem is to use a block and tile size of wxw threads. To learn more, see our tips on writing great answers. Floating Point Math Is not Associative, 8.2.3. Last updated on Feb 27, 2023. cudaFuncAttributePreferredSharedMemoryCarveout, 1. By simply increasing this parameter (without modifying the kernel), it is possible to effectively reduce the occupancy of the kernel and measure its effect on performance. Shared memory enables cooperation between threads in a block. This code reverses the data in a 64-element array using shared memory. The compiler replaces a branch instruction with predicated instructions only if the number of instructions controlled by the branch condition is less than or equal to a certain threshold. Both of your questions imply some sort of global synchronization. See the CUDA C++ Programming Guide for further explanations and software requirements for UVA and P2P. This approach will tend to provide the best results for the time invested and will avoid the trap of premature optimization. A grid of N/w by M/w blocks is launched, where each thread block calculates the elements of a different tile in C from a single tile of A and a single tile of B. Block-column matrix multiplied by block-row matrix. NVIDIA Ampere GPU Architecture Tuning Guide, 1.4. Replace sin(*) with sinpi(), cos(*) with cospi(), and sincos(*) with sincospi(). Functions following the __functionName() naming convention map directly to the hardware level. It can be simpler to view N as a very large number, which essentially transforms the equation into \(S = 1/(1 - P)\). Although each of these instructions is scheduled for execution, only the instructions with a true predicate are actually executed. High Priority: Minimize the use of global memory. For devices with compute capability of 2.0 or greater, the Visual Profiler can be used to collect several different memory throughput measures. But before executing this final line in which each thread accesses data in shared memory that was written by another thread, remember that we need to make sure all threads have completed the loads to shared memory, by calling__syncthreads(). The next step in optimizing memory usage is therefore to organize memory accesses according to the optimal memory access patterns. I think this pretty much implies that you are going to have the place the heads of each queue in global memory. When deploying a CUDA application, it is often desirable to ensure that the application will continue to function properly even if the target machine does not have a CUDA-capable GPU and/or a sufficient version of the NVIDIA Driver installed. PTX programs are translated at load time to the target hardware instruction set via the JIT Compiler which is part of the CUDA driver. Shared memory is extremely fast, user managed, on-chip memory that can be used to share data between threads within a thread block. Where to Install Redistributed CUDA Libraries, 17.4. Some will expect bitwise identical results, which is not always possible, especially where floating-point arithmetic is concerned; see Numerical Accuracy and Precision regarding numerical accuracy. Using these data items, the peak theoretical memory bandwidth of the NVIDIA Tesla V100 is 898 GB/s: \(\left. The NVIDIA A100 GPU supports shared memory capacity of 0, 8, 16, 32, 64, 100, 132 or 164 KB per SM. CUDA provides a simple barrier synchronization primitive, __syncthreads(). See Registers for details. Bfloat16 provides 8-bit exponent i.e., same range as FP32, 7-bit mantissa and 1 sign-bit. Note that no bank conflict occurs if only one memory location per bank is accessed by a half warp of threads. However we now add the underlying driver to that mix. Support for Bfloat16 Tensor Core, through HMMA instructions. PTX defines a virtual machine and ISA for general purpose parallel thread execution. Detecting Hardware and Software Configuration. The list of active processes running on the GPU is reported, along with the corresponding process name/ID and allocated GPU memory. The remainder of the kernel code is identical to the staticReverse() kernel. The actual memory throughput shows how close the code is to the hardware limit, and a comparison of the effective or requested bandwidth to the actual bandwidth presents a good estimate of how much bandwidth is wasted by suboptimal coalescing of memory accesses (see Coalesced Access to Global Memory). Block-column matrix (A) multiplied by block-row matrix (B) with resulting product matrix (C).. The NVIDIA Ampere GPU architectures Streaming Multiprocessor (SM) provides the following improvements over Volta and Turing. The last argument to the cudaMemcpyAsync() function is the stream ID, which in this case uses the default stream, stream 0. This chapter discusses how to correctly measure performance using CPU timers and CUDA events. Production code should, however, systematically check the error code returned by each API call and check for failures in kernel launches by calling cudaGetLastError(). To achieve high memory bandwidth for concurrent accesses, shared memory is divided into equally sized memory modules (banks) that can be accessed simultaneously. There are multiple ways to declare shared memory inside a kernel, depending on whether the amount of memory is known at compile time or at run time. If no new features are used (or if they are used conditionally with fallbacks provided) youll be able to remain compatible. In Overlapping computation and data transfers, the memory copy and kernel execution occur sequentially. Hence, its important to design your application to use threads and blocks in a way that maximizes hardware utilization and to limit practices that impede the free distribution of work. Code samples throughout the guide omit error checking for conciseness. cudaOccupancyMaxActiveBlocksPerMultiprocessor, to dynamically select launch configurations based on runtime parameters. The easiest option is to statically link against the CUDA Runtime. This Best Practices Guide is a manual to help developers obtain the best performance from NVIDIA CUDA GPUs. To scale to future devices, the number of blocks per kernel launch should be in the thousands. Non-default streams are required for this overlap because memory copy, memory set functions, and kernel calls that use the default stream begin only after all preceding calls on the device (in any stream) have completed, and no operation on the device (in any stream) commences until they are finished. The CUDA compiler (nvcc), provides a way to handle CUDA and non-CUDA code (by splitting and steering compilation), along with the CUDA runtime, is part of the CUDA compiler toolchain. To use other CUDA APIs introduced in a minor release (that require a new driver), one would have to implement fallbacks or fail gracefully. Non-default streams (streams other than stream 0) are required for concurrent execution because kernel calls that use the default stream begin only after all preceding calls on the device (in any stream) have completed, and no operation on the device (in any stream) commences until they are finished. This guide refers to and relies on several other documents that you should have at your disposal for reference, all of which are available at no cost from the CUDA website https://docs.nvidia.com/cuda/. A simple implementation for C = AAT is shown in Unoptimized handling of strided accesses to global memory, Unoptimized handling of strided accesses to global memory. As compared to the lower-level CUDA Driver API, the CUDA Runtime greatly eases device management by providing implicit initialization, context management, and device code module management. Instead, strategies can be applied incrementally as they are learned. Using asynchronous copies does not use any intermediate register. If x is the coordinate and N is the number of texels for a one-dimensional texture, then with clamp, x is replaced by 0 if x < 0 and by 1-1/N if 1
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