Age of Empires Series Wiki is a FANDOM Games Community. Siege - You generally want to get some Siege Rams because they're very strong. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Once they are able to construct a Siege . To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Lets take a look on them. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Leitis are far weaker to Mangudai (1 pierce armor). A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. This is the first example of how well Mangudai and Hussars complement each other. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. To engage Mangudai, nevertheless, you need NUMBERS. Try to fight with a Mongol army? If the Mongol player loses attention for a second, he could lose all his army. Skirmishers are the main common counter to Mangudai. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D It took me a while to gather all information and present it to you in an understandable way. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. The same goes for the rest of siege Unique Units. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. In-game, the Mongols are specified as a cavalry archer civilization. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Notice than some of the civs dont even get a unit in bold. The companion to Mangudai will always be Hussars. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). 7 build lumber camp. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. 3- Palisade Spy. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Tonight we might even see the return of Subotai! To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). A harsh life of hunting and pastoralism breeds a hardier people. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. This makes the Mongol army very mobile. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Hi all! The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Mangudai Rate of Fire increased (made slower) to 2.1. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. You should still beware of enemy onagers. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. This is of course before the game enters into the trash wars. Elite Cannon Galleon removed from the technology tree. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Put all together, these units form a very threatening and very mobile force. Heavy Cavalry Archers need to be considered here. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. This build is of an advanced difficulty and utilises early Feudal. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. With update 35584, hunters work 40% faster. They can be played in any order. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). Mangudai should go together and be intensively microed. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Boyars have an amazing performance against Hussars, just taking 1 damage from them! IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster I wont consider mirror matches. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. They also have access to all cavalry units and technologies except for the Paladin. They focus on cavalry archers. It is especially usefull for the siege ram. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Their economy is not great after the Feudal Age. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). What is so great about it? From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. They focus on cavalry archers. Privacy Policy. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Is there any good way for us to fight them? At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Both openings can cripple our economy if not walled correctly. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Most of them are weak to Siege and some of them are not cost effective. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Cavalry Archers and Mangudai fire 20% faster Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. This article is about the civilization in. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Luring Deer and/or laming is also a viable strategy for the more experienced player. Both openings can cripple our economy if not walled correctly. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. These include Turks, Italians, Malians and Saracens. The Mongols don't have to worry about either. Civilization Bonuses: One of the main weakness of the Mongols is their mediocre defense. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. by hit-and-running them. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Each civilization in AoE2 has its unique unit with their own strengths and counters. Units in italics mean that they are not so effective or only situational. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Opinion and thoughts on . With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. "Fuck you, I'm faster so I'll run away and shoot more arrows! Mongols are at their strongest moment in the Castle Age. This makes them probably the best units for hit and run tactics. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. The Mongol units can be very cost effective or battles can end in disaster. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. and our Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. It holds over 1000 years of war and economy from Dark Age to Imperial Age. They also have a better meatshield than Mayans in Light Cavalry. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. 120. Age of empires ii 1 viewers gadzookzzz. Everyone keeps saying how great the Mongol economic bonus is. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. It can beat almost all civilizations in style, Mangudai and rams! Privacy Policy. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. We must not forget raids. 2- Boar save. Find out more about this popular map, its meta, and what to expect going in. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. The Mongols have access to the following units, buildings, and technologies. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. A true Labour of love. You are free to do the same. "Good thing I brought my motorized siege units.". AboutPressCopyrightContact. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Just be careful with early raids and build enough Castles to support unit production. They're just flat out amazing. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Mangudai train time increased to 26 seconds. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Verteidigung in age of empires ii: Source: dfgames.net. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Ill show it in numbers, considering the most important upgrades and particular bonuses. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Yep, that's also my opinion. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? So, what could each of the civs do against that? He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). BBCs can be used also to hit the mass of Mangudai from longer distance. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. They also do not get Supplies, making their Militia line more food-intensive. So take a seat and grab some popcorn. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. The Mongols are the only civilization without the Central Asian building set that have access to the. 15 Skirms cant fight 15 Mangudai. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Create an account to follow your favorite communities and start taking part in conversations. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Returning to another chess analogy: everyone knows the Queen is the best piece on the board. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. http://en.wikipedia.org/wiki/Battle_of_Mohi. 6 sheep. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. ", Try to retreat and get your towers to do the work? They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. That's the main idea. Well, I know its been a long post. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. At some point, theyll need to start mining stone. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Still other feudal strats is perfectly fine aswell like m@a and or archers. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them).
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